Operation: Puffle is drawing near to it's end as we're in day ten of the event. Today's mission is to save five brain-boxed Purple Puffles.
Head to the River Cave to complete your mission. If you successfully save at least one Purple Puffle, members are eligible to obtain the Survival Snorkel and the Rescue Diver Suit.
Once you collect at least one chip, Gary will come up with a message.
"SUPERB! With all 10 chips, you can disable Herbert's mind control antennae. Just place the chips in the corresponding slots on the machine. Be careful, he'll be on alert!"
Once you click "To Herbert's Lair", it'll take you to the Ice Falls where a door has appeared.
Enter the door, and you have quite the scene to behold.
"Bwahahaha! You thought you could walk right in? I knew the Error Prone Fumblers would try to spoil my brilliant heating solution.
"Click clickety click-click!"
"Don't pester me, Klutzy! Why would I worry about that? It's a ring of fire--that penguin isn't going anywhere.
"Click..."
Klutzy then proceeds to insert coins into the machine to make it warm in the cave.
After a while, Herbert starts to complain.
"Hey! Let's see some hustle, Pinky! This mind-controlled workforce of dim-witted pets only works if we all pitch in.
"Oh yeah! Another win! I'm on a roll, Klutzy. Nothing can stop me now!"
Click on the vent within your ring of fire, can enter the cave.
You must go through the pipes, without getting blown on.
Hurry! Put all the chips in their correct positions. Once you're finished, press the button.
As soon as you do, the Puffle's brain-boxes start disappearing, and they get out of the tube. They charge toward Herbert, and take him away.
Once you finish with Herbert, the Director comes to you with a message:
"Well done. Puffles are returning to their homes. For you dedication, the EPF is granting you a reward. Stay vigilant Ocean6100."
After you click on the "X" in the upper-right corner, you can hang out in Herbert's lair, if you like. Take that, Herbert!
Great work, Agents. You've done us all proud.
"SUPERB! With all 10 chips, you can disable Herbert's mind control antennae. Just place the chips in the corresponding slots on the machine. Be careful, he'll be on alert!"
Once you click "To Herbert's Lair", it'll take you to the Ice Falls where a door has appeared.
Enter the door, and you have quite the scene to behold.
"Bwahahaha! You thought you could walk right in? I knew the Error Prone Fumblers would try to spoil my brilliant heating solution.
"Click clickety click-click!"
"Don't pester me, Klutzy! Why would I worry about that? It's a ring of fire--that penguin isn't going anywhere.
"Click..."
Klutzy then proceeds to insert coins into the machine to make it warm in the cave.
After a while, Herbert starts to complain.
"Hey! Let's see some hustle, Pinky! This mind-controlled workforce of dim-witted pets only works if we all pitch in.
"Oh yeah! Another win! I'm on a roll, Klutzy. Nothing can stop me now!"
Click on the vent within your ring of fire, can enter the cave.
You must go through the pipes, without getting blown on.
Hurry! Put all the chips in their correct positions. Once you're finished, press the button.
As soon as you do, the Puffle's brain-boxes start disappearing, and they get out of the tube. They charge toward Herbert, and take him away.
Once you finish with Herbert, the Director comes to you with a message:
"Well done. Puffles are returning to their homes. For you dedication, the EPF is granting you a reward. Stay vigilant Ocean6100."
After you click on the "X" in the upper-right corner, you can hang out in Herbert's lair, if you like. Take that, Herbert!
Great work, Agents. You've done us all proud.